GENERAL QUESTIONS

CARBINE, PISTOL, AND SHOTGUN MATCH QUESTIONS

MULTIGUN MATCH QUESTIONS

TEXAS CARBINE MATCH RULES - Download a copy of our rules in PDF format.

WHAT GUNS CAN BE USED - For the purpose of our discussion we assume that all items are legal for you to own and you have any/all necessary paperwork.

A carbine for our discussion is any center fire shoulder weapon not larger than 30.06 Springfield in rifle caliber or smaller than 5-seven in pistol caliber. Most shooters will find a semi auto/auto rifle with a removable box magazine works best but, we will allow you to shoot whatever you have so long as it is safe to operate, (no muzzle loaders please). If we get enough interest we will consider expanding the classes to separate manually operated rifles and M1 Garands.

Legally registered short barreled rifles and full auto are allowed but must be fired in semi-auto mode only.

For handguns, any centerfire pistol in .380 ACP or larger and some of our carbine and pistol matches will be rimfire-friendly.

 

TARGETS - The list of target types used at our matches include standard (and possibly 1/3rd-scale) IDPA paper targets as well as steel knock-down, flashers, and various moving targets. A variety of non-threat targets will also be used and shoot through hits on both threat and non-threat targets will count but only one non-threat penalty will be assessed per target.

 

 

 

SCORING - We call it "TC Scoring" but it's very similar to Vickers, i.e., raw time plus points down plus penalties, (1 point down = 0.5 seconds). The following penalties and times will be used:

Procedural
 
3 sec
Non-Threat Hit
 
5 sec
Paper / Steel / Clay Not Hit
 
5 sec
Paper / Steel / Clay Not Engaged   10 sec
Failure To Do Right (FTDR)
 
20 sec

 

 

 

 

MULTIGUN SCORING

- Steel must fall to score. (threat and non-threat)

- One pellet in a clay is a break.

- If clay thrower breaks a clay it will count as a hit but the shooter must still engage the target to score.

- For paper, steel, and clay targets not engaged (TNE), only the TNE penalty of 15 seconds is assigned. Do not score any separate miss penalties.

EXAMPLES OF TARGET SCORING

 

SHOOT THROUGHS: Shoot-throughs count for both threat and non-threat targets. So, a hit through a threat target into a non-threat target results in a penalty and, a hit through a non-threat into a threat target yields a penalty as well BUT the hit on the threat target is scored, it's not a miss.

 

MAGAZINE CAPACITY: Magazine capacity cannot exceed the number specified in the table below.

DIVISION   Maximum Capacity
Limited, Tactical, Todd AK   30 rounds
Real Carbine   15 Rounds
Open   Unlimited

 

 

 

 

RIFLE, PISTOL, & SHOTGUN MATCH DIVISIONS: (For all matches other than MultiGun which have separate divisions, see below.)

RIFLE    
Limited   Iron sights or one non-magnifying optic
Tactical   One magnified optic
Open   Any combination of optics
Real Carbine   .30 M1 carbine with iron sights
"Todd AK"   AK or SKS rifles with iron sights or one non-magnifying optic
     
PISTOL    
Revolver   Any wheelgun
Production   USPSA definition
Single Stack      "      "      "
Limited      "      "      "
Open      "      "      "
     
RIMFIRE   Some matches may be "rimfire-friendly" for either pistol, rifle, or both. For these matches, rimfire divisions will have the same parameters as centerfire pistol and rifle above but with the prefix "Rimfire", i.e., Rimfire Pistol Limited, Rimfire Rifle Tactical, etc.
     
SHOTGUN    
Stock Shotgun (Bird Blaster)   - Pump or auto in factory stock configuration.
- Magazine limit of 4 rounds
- Reloads from bandoleer, pocket or hunting vest.
Limited   - Side saddles, wrist bands and tactical vests allowed
- No more than 9 rounds in the gun at any time
- No optical sights, speed loaders, or porting allowed
Real Tactical Shotgunner   - Pump action only
- Extra ammo may be carried in a side saddle, pocket, bandolier, or shoulder bag only
- No optical sights, porting, or speed loaders allowed - Magazine may not extend more that 1 inch beyond the barrel but in no case will capacity exceed 9 rounds total.
Open   - No limit on magazine capacity
- Optical sights allowed
- Speed loaders allowed
- Barrel porting/compensators allowed

MULTIGUN DIVISIONS

OPEN   OPEN HANDGUN
- No limitations on accessories.
- Magazine length may not exceed 170 millimeters.

OPEN RIFLE
- No limitations on accessories.
- Rifle supporting devices (i.e. bipods, etc.) may be added or removed during the course of the event.

OPEN SHOTGUN
- No limitations on accessories.
- Barrel length may not be changed for the duration of the event.
- Magazine tube length shall not be changed for the duration of the event.
- Shotgun speed loaders are allowed in Open and must feature a primer relief cut.
     
LIMITED   LIMITED HANDGUN
- Electronic sights, optical sights, extended sights, compensators or barrel porting are prohibited.
- Magazines length may not exceed 170mm in the case of single column magazines, and may not exceed 140mm in the case of staggered column magazines.

LIMITED RIFLE
- Not more than one (1) non-magnified electronic or optical sight is permitted. Electronic or optical sights originally designed to be capable of any magnification (whether used or not) are prohibited.
- Supporting devices (bipods, etc.) are prohibited.
- Compensators and muzzle brakes may not exceed 1 inch in diameter and 3 inches in length (as measured from the barrel muzzle to the end of the compensator).
- Drum magazines are prohibited

LIMITED SHOTGUN
- Only tubular magazines are permitted.
- Electronic or optical sights are prohibited
- Supporting devices (bipods, etc.) are prohibited.
- Barrel devices designed/intended to reduce recoil or muzzle movement (e.g. compensators, barrel porting) are prohibited.
- Speed loading devices and/or detachable box magazines are prohibited.
- Not more than nine rounds total may be loaded at the beginning of any stage, unless otherwise stipulated in the stage briefing.
     
TACTICAL   TACTICAL HANDGUN
- Electronic sights, optical sights, extended sights, compensators or barrel porting are prohibited.
- Magazine length may not exceed 170mm in the case of single column magazines, and may not exceed 140mm in the case of staggered column magazines.

TACTICAL RIFLE
- Not more than one (1) electronic or optical sight is permitted
- A supplemental magnifier may be used with the permitted optical sight provided the magnifier does not contain an aiming reticle, cannot be used as an aiming device by itself, and remains mounted in the same location on the rifle for the duration of the event. A participant may use the magnifier in either the magnified or unmagnified mode without restriction.
- Supporting devices (bipods, etc.) are prohibited.
- Compensators and muzzle brakes may not exceed 1 inch in diameter and 3 inches in length (as measured from the barrel muzzle to the end of the compensator).
- Drum magazines are prohibited

TACTICAL SHOTGUN
- Only tubular magazines are permitted.
- Electronic or optical sights are prohibited
- Supporting devices (bipods, etc.) are prohibited.
- Barrel devices designed/intended to reduce recoil or muzzle movement (e.g. compensators, barrel porting) are prohibited.
- Speed loading devices and/or detachable box magazines are prohibited.
- Not more than nine rounds total may be loaded at the beginning of any stage, unless otherwise stipulated in the stage briefing.
     
TACTICAL-HEAVY   TACTICAL-HEAVY HANDGUN
- Electronic sights, optical sights, extended sights, compensators or barrel porting are prohibited.
- Magazines length may not exceed 170mm in the case of single column magazines, and may not exceed 140mm in the case of staggered column magazines.

TACTICAL-HEAVY RIFLE
- Not more than one (1) optical sight is permitted.
- A supplemental magnifier may be used with the permitted optical sight provided the magnifier does not contain an aiming reticle, cannot be used as an aiming device by itself, and remains mounted in the same location on the rifle for the duration of the event. A participant may use the magnifier in either the magnified or unmagnified mode without restriction.
- Supporting devices (bipods, etc.) are prohibited.
- Compensators and muzzle brakes may not exceed 1 inch in diameter and 3 inches in length (as measured from the barrel muzzle to the end of the compensator).
- Magazines may be loaded with not more than twenty (20) rounds.
- Minimum caliber is .30”.
- Minimum power factor (bullet weight x velocity/1000) is 360.

TACTICAL-HEAVY SHOTGUN
- Only tubular magazines are permitted.
- Electronic or optical sights are prohibited
- Supporting devices (bipods, etc.) are prohibited.
- Barrel devices designed/intended to reduce recoil or muzzle movement (e.g. compensators, barrel porting) are prohibited.
- Speed loading devices and/or detachable box magazines are prohibited.
- Not more than nine rounds total may be loaded at the beginning of any stage, unless otherwise stipulated in the stage briefing.

 

AMMUNITION - No steel core, armor piercing ammo may be used on any stages with steel targets. For shotgun matches, #6 bird shot or smaller and slugs.

 

NOISE SUPPRESSION - No suppressors are allowed because Safety Officers would have to hold the shot timer too close to the muzzle for them to function properly.

 

TACTICAL PISTOL RULES

These rules and ideas may change over time as we discover what works best but for now, the brain trust spent a few hours deciding how we want these matches to be run and we all agreed that the prime directive should be the needs and desires of the shooters. With that goal in mind, we went through the IDPA rulebook and basically removed/changed the things we thought most IDPA shooters consider burdensome or unnecessary and here are some of the highlights:

Divisions: Revolver, Single-Stack, Limited, and Open. Some matches may also be rimfire-friendly which will add Rimfire Pistol Limited, Rimfire Pistol Open, Rimfire Rifle Limited, Rimfire Rifle Tactical, and Rimfire Rifle Open.

For all centerfire divisions other than Open, max length of magazine is 140mm. Magazine retention not required and reloads on the move are permitted.

No belt, mag pouch, or holster limit other than no crossdraw or shoulder holsters

No power factor limits

As with our carbine matches, we will be using Vickers scoring as it is the best compromise between marksmanship and speed.

Threat targets may be designated by any weapon painted on the target and non-threat targets will be designated by open hands or any other obvious non-threat symbol.

As stated above, we want these matches to be driven by you, the shooters, so let us know if you agree/disagree with any of the above or, if you think of anything else that you believe we should consider. We want these matches to remain centered around defensive pistol-style scenarios and not be run and gun but, as with our carbine matches, the main goal is to maximize the fun and enjoyment for our match customers.

 

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